How to reproduce:
1. Open the “IN-82460_repro“ project
2. Build the project (File → Build)
3. Copy the “UWB“ folder in the project directory to the folder containing the Build
4. Run the Player and wait for 4 hours
Expected result: The Player continues to run
Actual result: The Player crashes or freezes
Reproducible with: 2022.3.43f1, 6000.0.0b15
Not reproducible with: 6000.0.15f1
Could not test with: 2021.3.43f1 (errors)
Fixed in: 6000.0.0b16
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of the Stack Traces:
UnityPlayer.dll!TexturesD3D12::DeleteImageDataImmediate(struct D3D12Texture::ImageData *)
UnityPlayer.dll!GfxDeviceD3D12::ProcessReleaseQueue(class AtomicStack *,class AtomicStack *)
UnityPlayer.dll!GfxDeviceD3D12::EndOfFrameBookkeeping(bool)
UnityPlayer.dll!GfxDeviceD3D12::QueuePresent(class D3D12SwapChain *,bool,bool)
UnityPlayer.dll!VersionedTextureIdMap::FrameCleanup(unsigned __int64,struct core::vector<struct GfxTexture *,0> &)
UnityPlayer.dll!TexturesD3D12::FrameCleanup(unsigned __int64,bool)
UnityPlayer.dll!GfxDeviceD3D12::EndOfFrameBookkeeping(bool)
UnityPlayer.dll!GfxDeviceD3D12::QueuePresent(class D3D12SwapChain *,bool,bool)
Notes:
- CQA could not reproduce the crash (could only reproduce the freeze)
- The issue may take up to 4 hours to reproduce, however, often reproduces within 2 hours