How to Reproduce:
1. Open the attached “IN-147671” project
2. Open “New Scene”
3. Select “Cube” GameObject
4. Enter Play mode
5. In the Game view, press “S” key
6. In the Animator window, verify that the parameters update to the following: MyBool = true, MyFloat = 5, MyTrigger = 1, and MyInt = 10
7. In the Game view, press “Spacebar” key
8. Observe the Animator Parameter values
Actual Result: Only the Float Parameter is reset to its default. The values are: MyBool = true, MyFloat = 0, MyTrigger = 1, and MyInt = 10
Expected Result: All parameters are reset to their default values: MyBool = false, MyFloat = 0, MyTrigger = 0, and MyInt = 0
Reproducible with: 6000.3.0a1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2
Could not test with: 6000.0.0f1, 6000.0.79f1 (Animator.ResetControllerState method was introduced in Unity 6.3 LTS)
Reproducible on: Windows 11
Not reproducible on: No other environments tested