Steps to reproduce:
- Make a URP scene with a reflective plane, apply a normal to it.
- Set the rendering path to Deferred, and enabled "Accurate GBuffer normals"
- Observe that reflections do not respect normal maps
- Disable Accurate GBuffer normals, observe that normal maps are respected
Actual results: Normal maps don't work with SSR when using Accurate GBuffer normals
Expected results: Normal maps do work with SSR when using Accurate GBuffer normals
Reproducible with versions: 6.7, 6.6
Expected:
Actual: