Unity Issue Tracker - Incorrect Shader Graph "Screen Position" node data when a Camera is using HDRP Dynamic Resolution
Closed
UUM-59304
Incorrect Shader Graph "Screen Position" node data when a Camera is using HDRP Dynamic Resolution
Unity: SRP Foundation
HDRP
DynRes
Won't Fix
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2023.3.X
2023.2.X
Cancelling this port since 2023.3 is an unsupported version, 2023.3 became 6000.0 and a port is already opened for it
Cancelling this port since 2023.2 is an unsupported version
How to reproduce:
Open the “UpsideDown.zip“ project
Open the “OutdoorsScene“
Observe the Game view
Enable the “Main Camera“ in the Hierarchy window
Observe the Game view
Expected results: When an HDRP Dynamic Resolution Camera is enabled the sample position is taken from the same position as a non-Dynamic Resolution Camera
Actual results: when an HDRP Dynamic Resolution Camera is enabled the sample position is taken from a different position than a non-Dynamic Resolution Camera
Reproducible in: 2023.2.4f1, 2023.3.0a19
Could not test in: 2021.3.33f1, 2022.3.16f1 (unsolvable missing material)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Note: When changing the size of the Game window, sometimes the Shader Graph output glitches out as well.
Prioritise and Follow this issue
Have a workaround or additional info about this issue?