How to reproduce:
1. Open the attached "IN-147687_AngleFadeBug.zip" project
2. Open the "AngleFadeBug" scene
3. Open the Game view
4. In the Project tab, select the "PC_Renderer" asset
5. In the "PC_Renderer", enable the "Accurate G-buffer"
6. Observe the "Black Sphere" GameObject
Actual result: The orange decal on the sphere is rendered incorrectly, tiled or sharply cutting off
Expected result: The orange decal on the sphere is rendered without changes
Reproducible with: 6000.0.79f1, 6000.3.19f1, 6000.5.0a3, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2
Not reproducible with: 6000.5.0a2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The results of enabling "Accurate G-buffer" in versions 6000.6.0b3 and 6000.7.0a2 look different from the results in other versions listed in "Reproducible with"