How to reproduce
1. Open the attached “IN-146933” project
2. Open the “crash” scene
3. Open the “Frame Debugger” tab and click “Enable”
4. Click on the “DrawOpaqueObjects“ frame
5. Observe the crash
Reproducible with: 6000.6.0a7, 6000.6.0b3, 6000.7.0a2
Not reproducible with: 6000.0.79f1, 6000.3.19f1, 6000.5.4f1, 6000.6.0a6
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFB6E6D35C9 (Unity) CheckDeviceStatus
0x00007FFB6E745BD5 (Unity) D3D12CommandList::PrepareExecute
0x00007FFB6E7277F0 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FFB6E72DDFF (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFB6E730E5E (Unity) GfxTaskExecutorD3D12::Task