How to reproduce:
1. Open the attached “IN-146898” project
2. Open the “Game” scene
3. Enter Play mode
4. Wait ~30 seconds (for the skeleton to win)
5. Exit Play mode
6. Observe the crash
Reproducible with: 6000.0.23f1 (72ca8c8cdbb0), 6000.0.79f1, 6000.3.19f1, 6000.5.4f1, 6000.6.0b3, 6000.7.0a2
Not reproducible with: 6000.0.22f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFAEF6E2790 (Unity) Animator::OnPlayableUnbind
0x00007FFAEF68E951 (Unity) AnimationPlayableOutput::SetSourcePlayable
0x00007FFAF062FEB1 (Unity) PlayableGraph::DestroyPendingPlayables
0x00007FFAF062FBB1 (Unity) PlayableGraph::Destroy
0x00007FFAF063489C (Unity) DirectorManager::ProcessPlayStateChanges