Shader compiler errors when switching to iOS Platform in specific project
Unity: Shader System
Won't Fix
6.7.X
6.6.X
6.5.X
6.3.X
Closing this issue, as the user reported the following:
"This issue has been resolved, it was an issue relating updating unity and has been fixed"
Reproductions steps:
Open the attached “IN-147251” project
Switch to the iOS Build Platform
Observe the Console
Actual result: Multiple shader compiler errors are shown and requests to report a bug
Expected result: No shader compiler errors are shown
Reproducible with: 6000.3.11f1
Reproducible on: Windows 11 (by reporter)
Not reproducible on: No other environments tested
Notes:
Not reproduced by CQA
Some of the errors:
Shader Compiler IPC Exception: Terminating shader compiler process
Shader compiler: Compile TraceRenderingLayerMask - MainRayGenShader: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader error in ‘TraceRenderingLayerMask’: Compiling MainRayGenShader: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
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