Steps to reproduce:
- Open the attached “IN-148001“ project
- Open the OutdoorsScene
- Select the “Spot Light” GameObject in the Scene or Hierarchy
- Change the spot light shape from Area to Cone
- Go to Project Settings > Graphics and enable Camera-Relative Culling: Shadows
- Observe the spot light shadows in both Scene and Game views
Actual result: The Cone-shaped spot light does not cast shadows when Camera-Relative Culling: Shadows is enabled
Expected result: The spot light casts shadows correctly regardless of the selected spot light shape and Camera-Relative Culling: Shadows setting
Reproducible with: 6000.5.0a3, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2
Not reproducible with: 6000.0.79f1, 6000.3.20f1, 6000.5.0a2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
-The spot light casts shadows correctly when Camera-Relative Culling: Shadows is disabled
-The same spot light also casts shadows correctly when its shape is changed from Cone to any other option, even with Camera-Relative Culling: Shadows enabled