Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Package Manager
- Select the "Universal Render Pipeline" package
- Open the Samples tab
- Import the “Renderer Shader User Value Samples” sample
- Observe the Console window
Actual results: "A polygon of Mesh 'Chr_Soldier_Male_LOD0' in Assets/Samples/Scriptable Render Pipeline Core/17.6.0/RendererShaderUserValue_Common/Models/Soldier.fbx is self-intersecting and has been discarded.
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)" warnings are thrown
Expected results: No warnings are thrown
Reproducible with versions: 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2
Can’t test with versions: 6000.0.79f1 (due to sample missing)
Tested on (OS): MacOS Silicon Tahoe 26.5.1