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How to reproduce:
1. Create and open a new project
2. Create a C# script and add the following line to the Start method: “Debug.LogError(“SOME TEXT”);”
3. Attach the created script to any GameObject in the scene
4. Open Build Profiles (File > Build Profiles)
5. Create an Android profile, if there isn’t one
6. Switch to the Android profile
7. Enable Development build
8. Build and Run to a device
9. Observe the device
Actual result: The app starts, shows the splash screen and crashes shortly after
Expected result: The app does not crash on startup
Reproducible with: 6000.6.0a7, 6000.6.0b4, 6000.7.0a2
Not reproducible with: 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0a6
Built on: macOS 26.5.1
Reproducible on devices:
VLNQA00512 - Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 (9810), GPU: Mali-G72, OS: 10
VLNQA00120 - Google Pixel 2 (Pixel 2), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 10
VLNQA00614 - Google Pixel XL (Pixel XL), CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno 530, OS: 10
Not reproducible on devices:
VLNQA00668 - Honor 400 5G (DNY-NX9), CPU: SM7550-AB Snapdragon 7 Gen 3, GPU: Adreno 720, OS: 15
VLNQA00663 - Samsung Galaxy S26 Ultra (SM-S948B), CPU: Snapdragon 8 Elite Gen 5 (SM8850), GPU: Adreno 840, OS: 16
VLNQA00627 - Google Pixel 8 (Pixel 8), CPU: Google Tensor G3 (GS301), GPU: Mali-G715, OS: 15
VLNQA00567 - Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4, OS: 9
VLNQA00531 - OnePlus OnePlus 11 5G (CPH2449), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00470 - Samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 8.0.0
VLNQA00118 - Google Pixel 2 XL (Pixel 2 XL), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 11
First few lines of stack trace:
GetAndroidFallbackSystemFonts
PlatformGetFallbackSystemFonts
TextRenderingPrivate::GetFallbacks
TextRenderingPrivate::GetOSFallbacks
Font_CUSTOM_GetOSFallbacks
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