Steps to reproduce:
- Open the attached Project
- Enter Play Mode in Scene "Level"
- In the Hierarchy select "player_idle_0"
- From the Inspector under the Sprite Renderer Component open the Sprite Editor
- Switch to the Skinning Editor
- In Scene View move any Bone of the Sprite Skin
- Undo
Actual results: The Console logs "No script asset for SpriteVisibilityToolData. Check that the definition is in a file of the same name." (one or more times), coinciding with the play-mode scene backup restore (loading Temp/__Backupscenes/0.backup).
Expected results: The editor-only SpriteVisibilityToolData should not be serialized into the play-mode scene backup, or should resolve its script correctly on restore.
Reproducible with versions: 6000.0.0f1, 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2
Tested on (OS): Windows 11