Steps to reproduce:
- Add a bunch of spline instantiate component on GameObject with lots of elements
- Do another action in the scene (such as selecting another GameObject)
- Undo the action
Actual results: The SplineInstantiate components regenerate their content has it has not changed, causing huge performance drop.
Expected results: The SplineInstantiate components do not regenerate their content
Reproducible with versions: 2.9.0
Tested on (OS): Windows 11
Notes: