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Description
https://discussions.unity.com/t/input-from-virtualclients-dont-respect-window-focus/1712694
Looks like focus state in game view in clone editors could be out of sync.
It's not clear exactly under which conditions that could happen.
Initial setup
(Describe the initial setup, and what project, branch, and version of Unity are you using)
Reproduction steps
(Describe in a bulleted list the steps that you are taking, or any other information to help us have the same result.)
Expected behaviour
(Describe in as much detail as possible what you expect to see happen, ideally with examples, screenshots, links, and logs.)
Actual behavior
(Describe in as much detail as possible what is actually happening, ideally with logs, screenshots, links etc.)
Logs and Links
(Add links to Yamato jobs, links to logs, and add a stack trace in this section)