How to reproduce:
1. Open the attached project "My Project (121)"
2. Right-click in the Project window -> Create -> 3D -> Generate 3D Object
3. Assign "images (4)" as Image Reference and add the "Bug" prompt
4. Wait for the generation to finish and observe the results
Expected results: The project doesn't crash
Actual results: The project crashes
Reproducible with: 2.14.0-pre.1 (6000.7.0a2)
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Notes:
- Sometimes errors are spammed before the crash
- Reopening the Generator window on the same Asset crashes the Editor, if the Generators window is opened by default, the Editor crashes on launch
- Sometimes the Asset disappears from the Project window after the crash
- Reproducible across different projects with different pictures
First lines of stacktrace:
#0 0x000004ab4ce078 in UnityEngine.Rendering.DrawCommandOutputPerBatch:Execute (int) [\{0x991c87188} + 0x1ad0] [./Library/PackageCache/com.unity.render-pipelines.core@6653544800f0/Runtime/GPUDriven/Culling/InstanceCuller.cs :: 1234u] (0x4ab4cc5a8 0x4ab4cf018) [0x167636a80 - Unity Child Domain]
#1 0x000004ab4cc4b8 in Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<UnityEngine.Rendering.DrawCommandOutputPerBatch>:Execute (UnityEngine.Rendering.DrawCommandOutputPerBatch&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) [\{0x970630900} + 0x128] [/Users/bokken/build/output/unity/unity/Runtime/Jobs/Managed/IJobParallelFor.cs :: 46u] (0x4ab4cc390 0x4ab4cc528) [0x167636a80 - Unity Child Domain]