A recurring crash issue in the Unity Editor has been observed related to WorkerManagerASIO::~WorkerManagerASIO (AssetDatabase on-demand import-worker teardown).
Reproducible with versions: 6000.5.0a7-6000.5.3f1 (Sentry data)
Reproducible on: Windows 10, Windows 11 (Sentry data)
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FFAA7E9CD39 (Unity) tlsf_free
0x00007FFAA7ECD01B (Unity) DynamicHeapAllocator::Deallocate
0x00007FFAA7ED58E6 (Unity) DynamicHeapAllocator::TryDeallocate
0x00007FFAA7ED61E8 (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FFAA7ED7C03 (Unity) free_alloc_internal
0x00007FFAA4FA0C12 (Unity) WorkerManagerASIO::~WorkerManagerASIO
0x00007FFAA4FA2504 (Unity) WorkerManagerASIO::`vector deleting destructor'