Steps to reproduce:
- Create a new 3D URP project
- In the Hierarchy, right-click > Visual Effects > Particle System
- Save the Scene
- Go to File > Build Profiles and add a Build Profile
- Build the Scene
- Observe the Console after build
Actual results: "Shader warning in 'Universal Render Pipeline/Particles/Unlit': 'SafeNormalize': implicit truncation of vector type at /UsersProjects/ParticleTest/Library/PackageCache/com.unity.render-pipelines.universal@128dc9449a2f/ShaderLibrary/ParticlesInstancing.hlsl(65) (on dx11)" warnings are shown
Expected results: No warnings in the Console after build
Reproducible with versions: 6000.6.0b1, 6000.6.0b4, 6000.7.0a3
Not reproducible with versions: 6000.3.20f1, 6000.5.5f1, 6000.6.0a7
Tested on (OS): macOS 26.5, Windows 11