Steps to reproduce:{}
- Download attached project and open in Unity.
- Make sure the Development mode and Autoconnect Profiler are enabled in the Build Profiles.
- Build and Run project on a device.
- Open the Frame Debugger >> Window >> Analysis >> Frame Debugger.
- Enable Frame Debugger on Meta Quest 3 device.
- Go through the rendering events in the Editor.
Observe: No information is displayed in the Frame Debugger using Meta Quest 3 device.
Actual results: No information is displayed in the Frame Debugger using Meta Quest 3 device.
Expected results: Information regarding the rendering events should be displayed in the Frame Debugger.
Reproducible with versions: 6000.7.0a4
Not reproducible with versions: 6000.6.0b3, 6000.5.4f1
Tested on (OS):
Reproduced with:
Meta Quest 3.
Not reproduced with:
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.1
Samsung Galaxy S10+ USA (SM-G975U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10