Obtained 91 stack frames.
#0 0x00000106810f6c in RevertObject(Object&) (.cold.2)
#1 0x00000105d031b4 in Scripting::UnityEngine::TextureProxy::TextureProxy(PPtr<Texture>)
#2 0x0000010542fd80 in ReflectionProbes::SetDefaultTexture(PPtr<Texture>, float)
#3 0x000001053c3b0c in RenderSettings::UpdateDefaultReflection()
#4 0x000001053c2b7c in RenderSettings::UpdateGlobalState()
#5 0x00000105ba20d4 in AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#6 0x00000105ba1d34 in AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool)
#7 0x00000103e80e10 in SerializedObject::ApplyModifiedPropertiesWithoutUndo()
#8 0x0000010406de60 in SerializedObject_CUSTOM_ApplyModifiedProperties(void*)
#9 0x0000045a6ebb18 in (wrapper managed-to-native) UnityEditor.SerializedObject:ApplyModifiedProperties_Injected (intptr) [{0xb6f0a6c60} + 0x60] (0x45a6ebab8 0x45a6ebb7c) [0x1649baa80 - Unity Child Domain]
#10 0x0000045a6eba38 in UnityEditor.SerializedObject:ApplyModifiedProperties () [{0xb6edd4d80} + 0x38] (0x45a6eba00 0x45a6eba48) [0x1649baa80 - Unity Child Domain]