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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Open attached Unity project from Google Drive link “LightingWindow.zip”
2. In docked Lighting window select “Environment” tab
3. Press “Generate Lighting”
4. While lighting is being generated, in Environment > Environment Reflections > Source keep switching between Skybox and Custom
5. Observe the Editor
Actual results: Editor crash
Expected results: Editor doesn’t crash
Reproducible with versions: 6000.5.0a2, 6000.5.4f1, 6000.6.0b5, 6000.7.0a3
Not reproducible with versions: 6000.4.12f1, 6000.5.0a1
Tested on (OS): macOS Tahoe 26.5.1 (M1)
Obtained 91 stack frames. #0 0x00000106810f6c in RevertObject(Object&) (.cold.2) #1 0x00000105d031b4 in Scripting::UnityEngine::TextureProxy::TextureProxy(PPtr<Texture>) #2 0x0000010542fd80 in ReflectionProbes::SetDefaultTexture(PPtr<Texture>, float) #3 0x000001053c3b0c in RenderSettings::UpdateDefaultReflection() #4 0x000001053c2b7c in RenderSettings::UpdateGlobalState() #5 0x00000105ba20d4 in AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) #6 0x00000105ba1d34 in AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool) #7 0x00000103e80e10 in SerializedObject::ApplyModifiedPropertiesWithoutUndo() #8 0x0000010406de60 in SerializedObject_CUSTOM_ApplyModifiedProperties(void*) #9 0x0000045a6ebb18 in (wrapper managed-to-native) UnityEditor.SerializedObject:ApplyModifiedProperties_Injected (intptr) [{0xb6f0a6c60} + 0x60] (0x45a6ebab8 0x45a6ebb7c) [0x1649baa80 - Unity Child Domain] #10 0x0000045a6eba38 in UnityEditor.SerializedObject:ApplyModifiedProperties () [{0xb6edd4d80} + 0x38] (0x45a6eba00 0x45a6eba48) [0x1649baa80 - Unity Child Domain]
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