Unity Issue Tracker - The main thread is stopped when the SetActive(false) on a GameObject is called while the OnAudioFilterRead() method is executing
Closed
UUM-44692
The main thread is stopped when the SetActive(false) on a GameObject is called while the OnAudioFilterRead() method is executing
Unity: Audio Authoring
Won't Fix
6.0.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window, select “GameObject_MyPlugin” GameObject
4. In the Inspector Window, under the “My Plugin (Script)” Component, check the “B Genlock” property
5. Enter the Play Mode
6. Wait for approximately 10 seconds
Expected result: The Play Mode continues running
Actual result: “SetActive(false) Start” log followed by “OnAudioFilterRead(), Timeout!” and “SetActive(false) End” are thrown in the Console Window