Unity Issue Tracker - BatchRendererGroup draws have poor thread load balancing in some cases
Closed
UUM-13905
BatchRendererGroup draws have poor thread load balancing in some cases
Unity: Entities Graphics
This issue has been closed as a duplicate
Duplicate
2022.2.X
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that even though BRG is taking less time per draw, the work is poorly balanced across threads and it takes longer for the thread to finish compared to GameObjects.