Steps to reproduce:
1. Create a new Unity project using Universal 3D Template
2. In Project window create Render Texture Asset (Create > Rendering > Rendering Texture) and select it
3. In Inspector window change Dimensions from 2D to Cube
4. In Inspector window press on a kebab button and select “Reset”
5. Observe the Console
Actual results: “Metal: Shader[Hidden/Preview Color2D]: Incompatible texture type [MTLTextureTypeCube] of texture [New Custom Render Texture] bound at index 0, expected [MTLTextureType2D]” unclearable warnings are spammed in the Console window
Expected results: No warnings are spammed in the Console window
Reproducible with versions: 6000.0.78f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b5, 6000.7.0a3
Tested on (OS): macOS Tahoe 26.5.2 (M1)