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Reproduction steps:
1. Open the attached project “CrashProj“ (optionally disable “_CustomAvatar“ in the hierarchy window to prevent unrelated crashes)
2. Open Standalone Profiler (Window > Analysis > Profiler (Standalone Process))
Expected result: Standalone Profiler is opened
Actual result: Standalone Profiler crashes
Reproducible with: 2022.2.0f1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Cannot test with: 2022.1.0a1, 2022.2.0b16 (crashes instantly when opening)
Reproducible with Windows 11
Not reproducible with: No other environment tested
Notes:
The project has a high chance of crashing every time the scene view is updated (for example, if the mouse is hovered over the scene view) if the “_CustomAvatar“ GameObject is active in the scene. ([Internal link])
Removing the library folder seems to stop the crash from reproducing
Reextract the project for every version, as upgrading/downgrading affects reproduction
First few lines of stack trace:
0x00007FFF32C87408 (Unity) core::base_hash_set<core::pair<core::basic_string<char,core::StringStorageDefault<char> > const ,Hash128,1>,core::hash_pair<core::hash<core::basic_string_ref<char> >,core::basic_string<char,core::StringStorageDefault<char> > >,core::equal_pair<std::equal_to<core::basic_string_ref<char> >,core::basic_string<char,core::StringStorageDefault<char> > > >::lookup<core::basic_string<char,core::StringStorageDefault<char> >,core::equal_pair<std::equal_to<core::basic_string_ref<char> >,core::basic_string<char,core::StringStorageDefault<char> > > > 0x00007FFF3425BBDC (Unity) GuidReservations::Reserve 0x00007FFF3424D8A4 (Unity) ImportAtPathV2 0x00007FFF342103E2 (Unity) AssetDatabase::ImportAtPath 0x00007FFF3423D2B0 (Unity) CreateFolderV2
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