Steps to reproduce:
- Create a new GameObject in the Hierarchy (GameObject > Create Empty)
- Create a new MonoBehaviour Script (Assets > Create > MonoBehaviour Script)
- Attach the Script as a Component of the created GameObject
- Add a "public int value = 15;" variable to the script's MonoBehaviour class.
- Drag the GameObject to the Project Window to create a Prefab of it
- Select the GameObject in the Hierarchy to have it appear in the Inspector
- Modify the "Value" Property of the script Component
- Observe the left-most side of the Inspector at the line of the modified Property
Actual results: No prefab override markers appear
Expected results: A blue prefab override marker appears
Reproducible with versions: 6000.6.0b3, 6000.7.0a1
Not reproducible with versions: 6000.6.0a7
Tested on (OS): MacOS M1 Max 26.5.1
Notes:
- Make sure this also fixes the unnecessary horizontal scrollbar.
- Enabling the setting "Use IMGUI Default Inspector" in Edit > Project Settings > Editor > Inspector (which is disabled by default) makes the Prefab Override markers appear for modified Script Component Properties