How to reproduce:
- Open the attached "IN-148316" project
- In the Project tab in Assets, open the “NewUnifiedRayTracingShader.urtshader” in code editor
- In the code editor, add “#pragma enable_debug_symbols” in the beginning and save the file
- Observe results in the Console
Actual result: The errors during Shader compilation process in the Console of Unity Editor
Expected result: Shader compilation without errors
Reproducible with: 6000.6.0a1 (7dc703ab9bd8), 6000.6.0b5, 6000.7.0a3
Not Reproducible with: 6000.3.0a1, 6000.3.20f1, 6000.5.0a7, 6000.5.5f1
Could not test with: 6000.0.1f1, 6000.0.80f1 (Absence of “Unified Ray Tracing Shader”)
Reproducible on: Windows 11 Enterprise (25H2)
Not reproducible on: No other environments tested
Notes:
- Error thrown: “Shader compiler: Compile NewUnifiedRayTracingShader - MainRayGenShader: Lost connection with shader compiler process. Suspected crash in FXC.”
- Error thrown: “Shader error in 'NewUnifiedRayTracingShader': Compiling MainRayGenShader: Lost connection with shader compiler process. Suspected crash in FXC.”