How to reproduce:
1. Open the attached “IN-148630_memoryless-depth.zip” project
2. Set the Memoryless Depth setting to “Automatic” (Project Settings > Player > Other Settings > Memoryless Depth)
3. Build for iOS
4. Observe the device
Actual result: Only the green rectangle is visible
Expected result: Both the green and red rectangles are visible
Reproducible with: 6000.5.5f1, 6000.6.0b5, 6000.7.0a3
Could not test with: 6000.0.80f1, 6000.3.20f1 (Xcode crash on “UnityFramework`Material::SetTextureInternal”)
Reproducible on:
VLNQA00542, iPhone 7 (MN8X2B/A), CPU: Apple A10 Fusion, OS: 15.7.2
VLNQA00382, iPhone 7 (MN8Y2ET/A), CPU: Apple A10 Fusion, GPU: PowerVR GT7600 Plus, OS: 15.8.3
VLNQA00238, iPhone 6s Plus (MKU82ET/A), CPU: Apple A9 (TSMC), GPU: PowerVR GT7600, OS: 15.8.3
Not reproducible on:
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1
VLNQA00491, iPhone 14 Pro (MQ083PX/A), CPU: Apple A16 Bionic, OS: 16.0
VLNQA00450, iPhone 8 (MQ782J/A), CPU: Apple A11 Bionic, OS: 16.0
Reproducible environment: macOS 26.5.2 (25F84) (M3 Max)
Not reproducible environment: No other environments tested
Notes:
- Not reproducible on Standalone
- Reproducible with Multithreaded Rendering enabled and disabled