Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Entities package (com.unity.entities)
- Create two Sub Scenes in the Hierarchy (Entities package installed)
- Under the "Editor World" section, expand the entity list foldout for each Sub Scene (the one showing the baked Entities, not its GameObject children)
- Reorder one of the Sub Scenes in the Hierarchy (drag to a different position)
- Press Ctrl+Z to undo the reorder
- Observe the Hierarchy
Actual results: The entity list foldout for the Sub Scene that was reordered closes
Expected results: The entity list foldout remains open after the undo
Reproducible with versions: 6000.5.5f1, 6000.6.0b5, 6000.7.0a3
Can’t test with versions: 6000.0.80f1, 6000.3.20f1 (due to different behavior)
Tested on (OS): MacOS Silicon Tahoe 26.5.1