Description
On Quest when selecting RenderMode = MultiPass the occlusion mask is flipped.
Initial setup
- Open a new URP template project
- Install OpenXR plugin
- On XRPlug-in Management in Project Settings
- On the OpenXR menu
- Select RenderMode: MultiPass
- On The OpenXR Feature Groups
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- Select Meta Quest Support and it's following options:
- On Player select Rendering API to Vulkan
Reproduction steps
Build and run the app for Quest
Expected behaviour
The OcclusionMask is in the correct orientation
Actual behavior
++The OcclusionMask is flipped
Logs and Links