Steps to reproduce:
1. Create a new project
2. Add a “Cube” GameObject to the scene
3. Make sure its Scale is set to (1,1,1)
4. Make sure the Position and Rotation values are both set to (0,0,0)
4. Start resizing the Inspector from the left side, moving it back and forth
5. Observe the Transform component of the “Cube” GameObject
Actual result: Position, Rotation and Scale values jump around from 0 to 1
Expected result: Position, Rotation and Scale remain the same
Reproducible with: 6000.5.0a3, 6000.5.5f1, 6000.6.0a5
Not reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.0a2, 6000.6.0b5, 6000.7.0a3
Fixed in: 6000.6.0a6
Reproducible on: Windows 11 Pro (25H2)
Not reproducible on: macOS Sequoia 15.7.7 (M1 Max)