Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Import provided “New Shader Graph.shadergraph” Asset to the project
3. Right-click on imported Shader Graph Asset and create Material
4. Create Cube GO in Hierarchy and drag Material on it
5. Open Shader Graph
6. In Active Targets add Built-in target
7. Save changes and open Scene view
8. Observe the Console window
Actual results: Actual: “Metal: Vertex shader missing buffer binding at index 2 (UnityPerDraw / Shader Graphs/New Shader Graph)” warnings are spammed in the Console window
Expected results: No warnings are spammed in the Console window
Reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3
Tested on (OS): macOS Tahoe 26.5.2 (M1)