“Adding the final blit pass when Tile-Only Mode is on. This is not valid and will throw an exception. Likely, an On-Tile Feature has requested the intermediate textures but did not correctly copy the data to the backbuffer.
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:82)”