Steps to reproduce:
- Create and open a new URP 3D project
- Open Window -> Rendering -> Lighting window
- Make sure no Lighting Settings asset is assigned in the "Scene" tab
- Open the "Adaptive Probe Volumes" tab in the Inspector
- Click on 'Open' in the Inspector
- Set the Light Probe System to "Adaptive Probe Volumes" in the Render Pipeline Asset window
- Observe the field "Sky Occlusion"
Actual results: The checkbox is enabled
Expected results: The checkbox is disabled (grayed out) for 6000.5 and below but should not affect the setting from 6000.6 and going forward
Reproducible with versions: 6000.3.0a2, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3
Not reproducible with versions: 6000.0.80f1, 6000.3.0a1
Tested on (OS): Windows 11 Pro (25H2)
Notes:
- When generating lighting, the Sky Occlusion checkbox will toggle off without any indication