How to reproduce:
- Open the attached “IN-147078“ project
- Open the “New Scene“ Scene
- Open the lighting window (Window > Rendering > Lighting)
- Click “Generate Lighting“
- Observe the Crash
Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround: Remove the incompatible material from the GameObject which is causing the Crash
Notes:
- Reproduces with both OpenRL and OpenCL
- No warning/error is given before the crash
First few lines of the stack trace:
0x00007FFC4D22BBD6 (Unity) PVRJobAddInstanceProperties::Execute
0x00007FFC4D2C099B (Unity) `anonymous namespace'::ExecuteJob
0x00007FFC4D2CA6BF (Unity) LightBaker::Prepare
0x00007FFC4D2BBCE2 (Unity) LightBaker::Bake
0x00007FFC4D35D99C (Unity) `anonymous namespace'::RunBake