Steps to reproduce:
- Open any Project with the Netcode for Entities Package installed
- Go to Edit > Project Settings > Player > Other Settings > Scripting Define Symbols, add NETCODE_GAMEOBJECT_BRIDGE_EXPERIMENTAL, Apply
- In a Scene add any GameObject and add the Ghost Adapter Component
- Observe the Component's Property Labels and resize the Inspector's width
Actual results: Component's Property labels overlap checkmarks, Properties are not aligned with other Components
Expected results: Labels do not overlap checkmarks, Input fields align with other Components
Reproducible with versions: 6000.6.0a7, 6000.6.0b6, 6000.7.0a3 (6.6.0, 6.7.0)
Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0a6 (6.6.0)
Tested on (OS): Windows 11