Steps to reproduce:
- Create and open a new URP project
- Create 'Assets/Shadergraph/URP/Lit' shadergraph and open it
- Create a Gradient node
- Open the Gradient node and move any lower stop
- Observe the change in the node in the Shadergraph window
- Undo until the Gradient disappears (CTRL+Z)
- Redo until nothing changes in the Shadergraph window
- Observe the Gradient node
Actual results: Gradient remains with the default gradient
Expected results: Gradient stop returns to its state before step 5
Reproducible with versions: 6000.6.0b6, 6000.7.0a3
Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.7.0a2
Can’t test with versions:
Tested on (OS): Windows 11 Pro (25H2)