How to reproduce:
- Open the attached “IN-147195“ project
- Open the “Waterfall“ VFX Graph
- Click on an empty space between two nodes inside the “Waterfall“ VFX Graph Editor (Not the Toolbar or the Blackboard)
- Wait around ~6 minutes
- Repeat step 3
- Observe the crash
Reproducible with: 6000.4.11f1, 6000.5.7f1, 6000.6.0b6, 6000.7.0a4
Could not test with: 6000.0.0f1, 6000.0.80f1, 6000.3.21f1 (Reproduction of the DX12 crash disappears once the project is downgraded and if the once downgraded project is opened in one of the Reproducible with versions the Editor does not crash)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of the stack trace:
0x00007FFC65524B19 (Unity) CheckDeviceStatus
0x00007FFC65539184 (Unity) D3D12SwapChain::Present
0x00007FFC65579D0F (Unity) GfxTaskExecutorD3D12::DoPresent
0x00007FFC6558016E (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FFC6558275E (Unity) GfxTaskExecutorD3D12::Task