How to reproduce:
1. Open the attached “IN-147466” project
2. Open the “SampleScene”
3. Select all the “Image” GameObjects in the Hierarchy
4. In the Inspector, expand the Rect Transform component
5. Observe the crash
Reproducible with: 6000.3.8f1
Reproduced on: Windows 11 (user reported)
Not reproduced on: No other environment tested
Note: Not reproduced by CQA
First few lines of the stack trace:
0x00007FFB975D0335 (Unity) ActiveEditorTracker_CUSTOM_Internal_GetVisible
0x00000258A78AFC7D (Mono JIT Code) (wrapper managed-to-native) UnityEditor.ActiveEditorTracker:Internal_GetVisible (UnityEditor.ActiveEditorTracker,int)
0x00000258A78AFBC3 (Mono JIT Code) UnityEditor.ActiveEditorTracker:GetVisible (int)
0x00000258B9027AB3 (Mono JIT Code) [C:\…\VInspector.cs:924] VInspector.VInspector:SetComponentExpanded_withAnimation (UnityEditor.EditorWindow,UnityEngine.Component,bool,bool)
0x00000258B90270D3 (Mono JIT Code) [C:\…\VInspector.cs:857] VInspector.VInspector:ToggleComponentExpanded (UnityEngine.Component,UnityEditor.EditorWindow)