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1 URP with a Decal Render Feature
2 Open RGV, see that enabling disabling the feature updates the graph and some passes are added or removed.
3. Select with the feature enbled, one of those passes from the feature.
4.Pause the viewer, see that is paused, select one of those passes
5- Disable or remove the feature, see that the viewer throws an exception.
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <d5163a1599e149b4a055e7ce92a906b2>:0)
UnityEditor.Rendering.RenderGraphViewer.GetGroupedPassIds (System.Int32 passId) (at C:/UnitySrc/unity/Packages/com.unity.render-pipelines.core/Editor/RenderGraph/RenderGraphViewer.cs:649)
UnityEditor.Rendering.RenderGraphViewer.SetPassHighlight (System.Int32 visiblePassIndex, UnityEditor.Rendering.RenderGraphViewer+PassHighlightOptions highlightOptions) (at C:/UnitySrc/unity/Packages/com.unity.render-pipelines.core/Editor/RenderGraph/RenderGraphViewer.cs:551)
UnityEditor.Rendering.RenderGraphViewer.HoverPass (System.Int32 visiblePassIndex, System.Int32 visibleResourceIndex) (at C:/UnitySrc/unity/Packages/com.unity.render-pipelines.core/Editor/RenderGraph/RenderGraphViewer.cs:721)
UnityEditor.Rendering.RenderGraphViewer.HoverResourceGrid (System.Int32 visiblePassIndex, System.Int32 visibleResourceIndex) (at C:/UnitySrc/unity/Packages/com.unity.render-pipelines.core/Editor/RenderGraph/RenderGraphViewer.cs:780)
UnityEditor.Rendering.RenderGraphViewer.ResourceGridHovered (UnityEngine.UIElements.MouseMoveEvent evt) (at
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