Steps to reproduce:
- Download attached project and open in Unity.
- Make sure the Render Scale is set to 1 >> Project Window >> Settings >> PC_RPAsset >> Render Scale.
- Build and Run project on a device.
Observe: Only half of the screen will be rendered.
Actual results: Only half of the screen will be rendered
Expected results: Whole screen is rendered, no visual artifacts.
Reproducible with versions:
6000.5.4f1, 6000.6.0b3, 6000.7.0a5
Not reproducible with versions:
6000.4.12f1
Tested on (OS):
Not reproducible:
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.1
Galaxy Z Fold2 5G (SM-F916U1), CPU: Snapdragon 865 SM8250, GPU: Adreno 650
Reproducible with:
Samsung Galaxy S10+ (SM-G975F), CPU: Exynos 9 (9820), GPU: Mali-G76
Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 (9810), GPU: Mali-G72
Notes:
If I set the Render Scale to 0.9; or 1.1; the scene is rendered with no issues.