Unity Issue Tracker - Color Adjustments are not applied to HDRi Sky when the Command Buffer is set to 'R16G16B16A16' and path tracing is set up
Fixed
UUM-12515
Color Adjustments are not applied to HDRi Sky when the Command Buffer is set to 'R16G16B16A16' and path tracing is set up
Unity: HD RP
Windows
Fixed
2023.1.X
2022.2.X
Resolved with https://github.cds.internal.unity3d.com/unity/unity/pull/14034
Resolved with this PR: https://github.cds.internal.unity3d.com/unity/unity/pull/15319
Reproduction steps:
1. Open the attached ‘EnvSampling' project
2. Go to the ‘Project Settings → Quality → HDRP → Post Processing’
3. Set the Buffer Format to ‘R16G16B16A16’
4. Open the ‘OutdoorsScene’ and observe the ‘Sky and Fog Volume’ GameObject
Expected result: The Contrast Volume is applied to the ‘Sky and Fog Volume’ GameObject
Actual result: The Contrast Volume is not applied to the HDRi Sky, the ‘Sky and Fog Volume’ GameObject color is not adjusted
Reproducible with: 2023.1.0a5
Could not test with: 2020.3.38f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b2 (multiple shader errors after downdrading)
Reproduced on: Windows 11 (Nvidia)
Not reproduced on: MacOS 11.6 (Intel)
Notes:
The issue is not reproducible when the path tracing is not set up
The issue is not reproducible when the Command Buffer is set to 'R11G11B10'
Prioritise and Follow this issue
Have a workaround or additional info about this issue?