How to reproduce:
- Open the attached “IN-148935” project
- Navigate to File > Build and Run
- Observe the crash
Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a4
Not reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.0.80f1
Reproducible on: Windows 11
Not reproducible with: No other environments tested
First few lines of the stack trace:
0x00007FF950327C45 (Unity) ShaderCompilation::TransientData::StripPasses
0x00007FF9503280F8 (Unity) ShaderCompilation::TransientData::StripShader
0x00007FF95032E0B8 (Unity) ShaderCompilation::CompileShaderVariants
0x00007FF94E40B124 (Unity) Shader::LoadOrComputeCompiledShaderData
0x00007FF94E3F0412 (Unity) Shader::Transfer<StreamedBinaryWrite>
0x00007FF94E220035 (Unity) SerializedFileWriteContext::WriteObject