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How to reproduce:
1. Open the attached “IN-149334” project
2. Open Build Profiles, File > Build Profiles
3. Switch to iOS profile
4. Enable Development Build
5. Build and Run for iOS
6. In Xcode select the device to deploy to and run the project
7. In the Editor, open Render Graph Viewer
8. Select the device in the drop down
9. Observe the Render Graph Viewer
Actual result: Some passes are not batched
Expected result: All passes are batched
Reproducible on: 6000.3.21f1, 6000.5.0a1, 6000.5.7f1
Not reproducible on: 6000.4.0a3
Couldn’t test on: 6000.0.81f1, 6000.6.0b7, 6000.7.0a4 (Can’t connect Render Graph Viewer to the device)
Built on: macOS 26.5.1 (M1 Pro)
Reproducible on devices:
VLNQA00568 - iPhone 7 Plus (MN4M2B/A), CPU: Apple A10 Fusion, GPU: PowerVR Series7XT Plus, OS: 15.7
VLNQA00382 - iPhone 7 (MN8Y2ET/A), CPU: Apple A10 Fusion, GPU: PowerVR GT7600 Plus, OS: 15.8.3
VLNQA00238 - iPhone 6s Plus (MKU82ET/A), CPU: Apple A9 (TSMC), GPU: PowerVR GT7600, OS: 15.8.3
Not reproducible on devices:
VLNQA00450 - iPhone 8 (MQ782J/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.0
VLNQA00157 - iPhone X (MQAC2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.11
VLNQA00514 - iPhone SE (3rd gen) (MMXG3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 18.7.1
VLNQA00355 - iPhone 12 (MGJ53ET/A), CPU: Apple A14 Bionic, GPU: Apple-designed 4 core, OS: 15.6.1
VLNQA00569 - iPhone X GSM (MQAD2ET/A), CPU: Apple A11 Bionic, OS: 16.7.11
Notes:
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