A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Entering Play Mode
- Updating scripts (creating, deleting, modifying)
Reproducible with versions: 6000.5.0a5 - 6000.5.6f1
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
- We've only received reports from the 6000.5 stream, indicating that the issue is a regression
- The provided first few lines of Stack Trace are the same no matter what caused the Domain unloading
First few lines of Stack Trace:
0x00007FFFC0163FF1 (Unity) aligned_free
0x00007FFFBF5F8587 (Unity) free_alloc_internal
0x00007FFFBEDF50CA (Unity) ScriptingMemoryAllocator::Deallocate