Reproduction steps:
1. Open any new project
2. Create a Web build profile (File → Build Profiles → Add Build Profile → Web → Desktop)
3. Enable “Name Files As Hashes” option (File → Build Profiles → Web (under Build Profiles) → Publishing Settings → Name Files As Hashes)
4. Save the project and exit Unity Editor
5. Run a build in batchmode (example attached in internal notes)
6. Observe the Build.log file
Actual result: Build fails and internal build system error is logged in the Build.log file
Expected result: Build finishes successfully and there are no errors logged
Reproducible with: 6000.5.0a4, 6000.5.6f1, 6000.6.0a7 (240d06e2411b)
Not reproducible with: 6000.0.80f1, 6000.3.21f1, 6000.5.0a3, 6000.6.0b6, 6000.7.0a3
Fixed in: 6000.7.0a1
Reproduced on: Windows 11
Not reproduced on: No other environments tested
Notes: Building through the Editor works as intended; only batchmode is not working