Steps to reproduce:
- Create a new project using the Universal 3D template
- In the Hierarchy, add a "Sphere" GameObject (or any other GameObject with default Lit Material)
- In the Inspector, in the Lighting foldout, enable "Contribute Global Illumination" property
- Go to Window > Rendering > Light Explorer
- Navigate to "Static Emissives" tab
- Observe the "Lit" Material is shown
- Edit any of its properties and Save
- Observe the Console
Actual results: The default Lit Material is editable and "The following asset(s) located in immutable packages were unexpectedly altered..." warning is shown after editing
Expected results: The default Lit Material should not be editable or shown at all
Reproducible with versions: 6000.7.0a4
Not reproducible with versions: 6000.5.7f1, 6000.6.0b7, 6000.7.0a3 (Lit Material does not appear in the list)
Tested on (OS): macOS 26.5
Notes:
- The same Material is read-only when selected in the Inspector. Only the Light Explorer allows its properties to be changed.