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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Create 2 new projects
2. Open the first project
3. In the Project tab, create a folder
4. In the Hierarchy window, select any GameObject
5. In the Inspector window, press "Add Component"
6. In the component selection, press "New Script"
7. Name the script anything and press "Create and Add"
8. In the opened “Save As” file manager window, select the previously created folder and save there
9. Close the project
10. Open the second project
11. Repeat the script creation steps as in the first project until the save location selection is opened
12. Observe the opened “Save As” file manager window
Actual result: The file save window opens in the first project’s folder in which the script was saved
Expected result: The file save window opens in the current project’s Assets folder
Reproducible with: 6000.1.0b2, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4
Could not test with: 6000.0.81f1 (Scripts are automatically saved to the Assets folder when created as a component)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: If the subfolder is deleted, “Save As” dialog is opened in a different folder outside of the project instead, e. g. “Documents”
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