Steps to reproduce:
1. Create a new Unity project
2. Download the CineMachine package
3. In the Project tab, open Packages/com.unity.cinemachine/Runtime/Core/CinemachineCore.cs
4. Observe the code
Actual result: "CinemachineCore.ResetStaticsOnLoad()" runs at the "AfterSceneLoad" stage, and the "CameraActivatedEvent" is not cleared
Expected result: "CinemachineCore.ResetStaticsOnLoad()" should run at the "SubsystemRegistration" stage, and the "CameraActivatedEvent" is cleared
Reproducible with: 3.1.7 (6000.5.6f1), 6.6.0 (6000.6.0b7) , 6.6.0 (6000.7.0a3)
Not reproducible with: 3.1.6 (6000.5.6f1)
Reproducible on: MacOS 26.5 (M1) , Windows 11 (By Reporter)
Not reproducible on: No other environments tested