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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager
3. Find and install Netcode for Entities package
4. In Hierarchy create Cube GameObject
5. Drag it to the Project window to create a Prefab and select it
6. In Inspector window, add “Ghost Rigidbody” Component
7. Enter Play Mode
8. Observe the Console window
Actual results: “NullReferenceException” errors are spammed in the Console window
Expected results: No errors are spammed in the Console window
Reproducible with versions: 6000.7.0a4
Can’t test with versions: 6000.6.0b7 and lower (“Ghost Rigidbody” Component not available)
Tested on (OS): macOS Tahoe 26.5.2 (M1)
NullReferenceException: Object reference not set to an instance of an object Unity.NetCode.GameObjectPhysicsSimulateSystem.OnUpdate () (at ./Library/PackageCache/com.unity.netcode@339f69e91a25/Runtime/GameObjectLayer/Physics/Systems/PhysicsSimulateSystem.cs:73) Unity.Entities.SystemBase.Update () (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:735) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/Stubs/Unity/Debug.cs:17) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:741) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:688) Unity.NetCode.PredictedFixedStepSimulationSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.netcode@339f69e91a25/Runtime/PredictionTicking/GhostPredictionSystemGroup.cs:263) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:735) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:694) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:735) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:694) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/
NullReferenceException: Object reference not set to an instance of an object Unity.NetCode.GhostRigidbodyGameObjectToEntitySyncSystemBase.OnUpdate () (at ./Library/PackageCache/com.unity.netcode@339f69e91a25/Runtime/GameObjectLayer/Physics/Systems/AllPostSimulateSystems.cs:26) Unity.Entities.SystemBase.Update () (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:735) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/Stubs/Unity/Debug.cs:17) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:741) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:694) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:735) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ComponentSystemGroup.cs:694) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/SystemBase.cs:205) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@a9807d841046/Unity.Entities/ScriptBehaviourUpdateOrder.cs:523)
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