Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Change Editor theme to Light (Preferences > General > Editor Theme)
3. Open Package Manager
4. Find and install Netcode for Entities package
5. In Hierarchy create Cube GameObject
6. Drag it to the Project window to create a Prefab and select it
7. In Inspector add “Ghost Authoring Component” and “Ghost Authoring Inspection Component”
8. In “Ghost Authoring Inspection Component” Component expand “Meta-data for non-replicated Components” foldout
9. Observe the Meta-data buttons “S”, “IC”, “PC” in Inspector window
Actual results: The S / IC / PC buttons are rendered with a dark/black background and dark text, resulting in very low contrast between the label text and button background
Expected results: In the Light Editor theme, button backgrounds and text should maintain a sufficient contrast ratio for readability
Reproducible with versions: 6000.0.81f1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4
Tested on (OS): macOS Tahoe 26.5.2 (M1)