How to reproduce:
- Open the attached "IN-144029" project
- Open the SampleScene
- Open the Profiler. Window
>Analysis> Profiler
- Enter Play mode
- Observe the Memory Profiler and see initial memory usage
- Hold spacebar for 30-70 seconds
- Observe the Memory Profiler and see how memory usage changed
Actual Result: Light2D does not destroy runtime created mesh, causing a memory leak
Expected result: Light2D destroys runtime created mesh
Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.06a
Reproducible on: MacOS 26.5 (M1), Windows 11 (reported)
Not reproducible on: No other environments tested